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1. Still unable to connect to Sisi - in Test Server Feedback [original thread]
i have the same problem OS: WinXP Pro SP2 Hardware is: AMD Athlon XP 1800+ GeForce4 Ti 4800 Se (AGP) Mother Board ASUS with Nforce2 (dont know exact model) Yes is a bit old hardware, but has run the eve client well so far, and im planning to k...
- by Bruno Bonner - at 2007.12.02 02:24:00
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2. Brainstorming: New Regions coming in a post REV 3 universe??? - in Test Server Feedback [original thread]
I can't agree that more space would be better. What needs to be reviewed is the value and overall return of "low-class" 0.0 systems today. Systems with true -0.1 sec rating are worthless from what i've heard, belt/moon ores seems to be crappy an...
- by Bruno Bonner - at 2007.11.08 21:57:00
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3. Faction ammo.. Faction missiles... Faction Drones? - in Test Server Feedback [original thread]
no i'ts enough to have 4 types of drones on each size of each damage type, then have all utility/EWar/logistic ones, PLUS their tech2 versions. Adding faction drones would be insane. ------ aka BinderAJ
- by Bruno Bonner - at 2007.06.27 00:22:00
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4. Gallente LVL5 agents.. spread please... - in Test Server Feedback [original thread]
Originally by: CCP Greyscale The agent locations are the result of having fairly strict criteria for placing them I know this may be an annoying question, but can we know what criteria is applied? i would like to understand the reasons...
- by Bruno Bonner - at 2007.06.20 14:44:00
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5. Gallente LVL5 agents.. spread please... - in Test Server Feedback [original thread]
If Verge Vendor was considered (albeit having only 1 constellation in low-sec) may i suggest relocating at least 1 level 5 agent to the low-sec constellation in Everyshore?. If anything, level 5 agents in Placid should have been placed in poor sy...
- by Bruno Bonner - at 2007.06.20 01:36:00
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6. Tutorial updates - in Test Server Feedback [original thread]
Excellent job on the optional tutorials concerning COMBAT. I Went through all of them last night and they were very satisfactory. No bugs whatsoever in them. I do insist though that after creating a new char and entering for the first (albeit ha...
- by Bruno Bonner - at 2007.06.13 15:20:00
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7. Heat skill requirements a bit over the top - in Test Server Feedback [original thread]
This thermodynamics skill does "unlock" the heat features? or is just to minimize its effect? If its the first, bad decision, if its the latter good. Besides i would name it "Cooling Systems Operations" so it falls inline with the shiled and capa...
- by Bruno Bonner - at 2007.06.07 21:23:00
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8. Tutorial updates - in Test Server Feedback [original thread]
Any bug-fixes or additions lately? i would like to know if we should test it again. I cannot stress this more seriously, a good tutorial means more players will get into the game better prepared, a good tutorial does not need to be large, nor com...
- by Bruno Bonner - at 2007.06.07 15:01:00
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9. Tutorial updates - in Test Server Feedback [original thread]
Oh triggers are an excellente addition, may i request a small list of the most common triggers currently enabled so i can test them? ------ aka BinderAJ
- by Bruno Bonner - at 2007.05.29 19:23:00
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10. Outpost Improvements - in Test Server Feedback [original thread]
Originally by: CCP Chronotis Just like outpost eggs, you anchor a rank 1 upgrade platform, fill it with required ingredients before downtime, after downtime you have rank 1 slots unlocked, then you can anchor an improvement egg, and repeat...
- by Bruno Bonner - at 2007.05.29 19:22:00
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11. Tutorial updates - in Test Server Feedback [original thread]
Sent a bug report with my first test of the new tutorial, plus some suggestions. Mr Fear, in regards to the ship specialization, i would use the same template the tutorial "career specialization" shows ingame. It is not part of the mandatory tuto...
- by Bruno Bonner - at 2007.05.28 21:31:00
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12. Tutorial updates - in Test Server Feedback [original thread]
Edited by: Bruno Bonner on 27/05/2007 01:36:01 Originally by: CCP Fear The changes are mostly that you now have only basic and necessary information in the start tutorial. You are shown the interface, basic combat, mining and mission r...
- by Bruno Bonner - at 2007.05.27 01:35:00
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13. Please consider a stargate that links Solitude to the Federation - in Test Server Feedback [original thread]
The region should be connected to the rest of the Gallente sovereignity somehow. Currently the only way to reach it is going through Aridia or Syndicate, it does not make any sense from a prime-fiction standpoint. regards Bruno ------ aka BinderAJ
- by Bruno Bonner - at 2007.05.26 02:22:00
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14. Heat - a Small comment - in Test Server Feedback [original thread]
I saw on the developments page that Heat is being worked on, sounds like a neat feature, but i will strongly suggest you avoid releasing new skills or modules that requires such skills. Why? cause heat is a ship-related activity, it will be used ...
- by Bruno Bonner - at 2007.03.18 12:10:00
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15. Caldari outposts useless? - in Test Server Feedback [original thread]
Edited by: Bruno Bonner on 09/02/2006 05:48:55 Originally by: Joshua Foiritain Originally by: Bruno Bonner A small proposal: -Add to Caldari Outpost market abilites (same as gallente), remove factory slots, add corp slots, to r...
- by Bruno Bonner - at 2006.02.09 05:48:00
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16. Caldari outposts useless? - in Test Server Feedback [original thread]
Ive been thinking lately that outposts have an huge potential if you take the planned "faction" wars coming up. Caldari-Amarr are supposedly "partners", just as Gallente-Minmatar. So, the idea would be to make outposts complement each other, rat...
- by Bruno Bonner - at 2006.02.08 18:37:00
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